3D interior environment, rendered in Unity. Modeled in Maya, sculpted in Zbrush, textured in Substance Designer and Substance Painter. Inspired by the amazing design and architecture found in Morocco, this tavern is unassuming from the busy street outside. But venture inside and you will find a tasteful set up fit for the most discerning pirate. Now open for business! But only if you are a VIP ("very important pirate", of course). Huge thank you to Luke Schloemer for endless critique and advice to get me to the finish line, and to my Griever Games team for their feedback!