Dragon Shrine | Mini Stylized Environment

Final Dragon Shrine, rendered in UE5.

Final Dragon Shrine, rendered in UE5.

Some details, textured in Substance and rendered in UE5.

Some details, textured in Substance and rendered in UE5.

Coin pile material, created in Substance Designer.

Coin pile material, created in Substance Designer.

Stylized sand material, created in Substance Designer.

Stylized sand material, created in Substance Designer.

Lighting test in UE5.

Lighting test in UE5.

Wireframe, in Blender.

Wireframe, in Blender.

Dragon Shrine | Mini Stylized Environment

Even in an arid desert, the locals take time to clean and give offerings to the Dragon's hoard. Filled with the local scarab coin, and dressed in marigolds, the Dragon Shrine is a humble but beloved holy location containing the skull of a long dead beast.

This simple scene has been on my mind for a few years, and I used it as the perfect excuse to reintroduce myself to updated software, and learn Blender (like for real, not giving up after being confused about pivot points and the 3D cursor). I always forget how fun Designer can be, the coins were especially fun to figure out.

Modeled and lightly sculpted in Blender, textured in Substance Painter and Designer, rendered in UE5.