Chipped Wood Material | Griever Games Environment Art

Rendered in Marmoset Toolbag 4

Rendered in Marmoset Toolbag 4

Turntable

A few of the exposed parameters in action. Here the amount of chipping and dirt are adjusted.

A few of the exposed parameters in action. Here the amount of chipping and dirt are adjusted.

Here the hue/saturation is adjusted.

Here the hue/saturation is adjusted.

The Substance Designer graph

The Substance Designer graph

Chipped Wood Material | Griever Games Environment Art

A dynamic wood material, created for the upcoming Griever Games project "Forlorn Outcast."

I was assigned the task of creating a procedural dynamic wood material that could be used for battlefield assets, such as shields, in an effort to save the art team some time texturing. So far, we have not utilized the material, but this was still a great learning experience for me. In Substance Designer, I created a tileable texture with quite a few exposed parameters for ease of use.

forlornoutcast.com