A dynamic wood material, created for the upcoming Griever Games project "Forlorn Outcast."
I was assigned the task of creating a procedural dynamic wood material that could be used for battlefield assets, such as shields, in an effort to save the art team some time texturing. So far, we have not utilized the material, but this was still a great learning experience for me. In Substance Designer, I created a tileable texture with quite a few exposed parameters for ease of use.
forlornoutcast.com