Pirate Tavern | 3D Stylized Interior Environment

Final Render

Final Render

Detail shot of the bar

Detail shot of the bar

Lighting, wireframe, and final scene

Lighting, wireframe, and final scene

Basic video showing the scene with flame particle effects I created in Unity.

My mood board, filled with inspiring stylized 3D art and plenty of photos to reference.

My mood board, filled with inspiring stylized 3D art and plenty of photos to reference.

Substance designer wall material I made for this project, with a base of brick and overlaying plaster.

Substance designer wall material I made for this project, with a base of brick and overlaying plaster.

Assets and furniture including wireframes.

Assets and furniture including wireframes.

Architectural assets and wireframes.

Architectural assets and wireframes.

An example of my workflow, featuring my favorite prop from the scene. Low poly blockout and wireframe, in Maya.

An example of my workflow, featuring my favorite prop from the scene. Low poly blockout and wireframe, in Maya.

High poly sculpt of the chest in Zbrush.

High poly sculpt of the chest in Zbrush.

Texturing of the chest in Substance Painter.

Texturing of the chest in Substance Painter.

Chest textures, 2k. Most of my textures for this project were 1k, with the exception of the room itself and the chest.

Chest textures, 2k. Most of my textures for this project were 1k, with the exception of the room itself and the chest.

3D view of the chest, complete with treasures that fill the tavern!

Pirate Tavern | 3D Stylized Interior Environment

3D interior environment, rendered in Unity. Modeled in Maya, sculpted in Zbrush, textured in Substance Designer and Substance Painter. Inspired by the amazing design and architecture found in Morocco, this tavern is unassuming from the busy street outside. But venture inside and you will find a tasteful set up fit for the most discerning pirate. Now open for business! But only if you are a VIP ("very important pirate", of course). Huge thank you to Luke Schloemer for endless critique and advice to get me to the finish line, and to my Griever Games team for their feedback!